All of the different aspects of battle in The Third Age make up such a complex and interesting battle system that you're bound to be entertained for hours. All of the aspects flow together and are easy to understand. Although similar to a mix between Final Fantasy 10 and Final Fantasy X-2, this game has its own unique set of ideas to work off of.
OverviewAs with any RPG, you're going to get the same array of abilities that you normally get. In this game, you are presented with a window in the bottom-left corner of the screen that displays "Attack", character-specific special attacks, "Items" and "Perfect Mode". Every one of these choices are self explanatory, but if you want more information on them anyway, read on down below this.
Your party always consists of 3 people in battle, unless another character comes in for specific events (like the Balrog fight). Sometimes one of your party members steps out while another character (like, say, Gandalf) appears and helps your party kill some bad-guys. The battle system is turn based, taking into account another staple from FFX, a bar on the upper right corner that tells who attacks when.
You fight enemies in-game through a variety of different ways, depending on the area. If a Palantir appears on the upper-left corner of the screen, it means that there are no random encounters, but you're about to trigger a pre-set encounter (like a boss). If the eye of Sauron (the burning eye) takes place of the Palantir, then you're in an area with random encounters.
Taunt FoeImagine, if you will, that you're in Moria and Idrial the elf is in serious need of healing. Instead of just letting her die, you take Hadhod the Dwarf and cover Idrial against an impending attack from one of the enemy Orcs that you're fighting. After double checking that it's the right Orc against the bar on the upper right hand corner, you "Taunt Foe" it, take the pain, then let your other characters wail on said orc until it's dead.
Makes sense? Good! This makes it really easy to pull together strategies for enemies and bosses. Just be careful to make sure you're guarding with the right person and that person has enough health to take the damage.
Special AbilitiesEach character on your team has their own unique set of abilities that depend on who they are, what they are, and what they do. For example, Berethor has abilities that allow him to up the strength and dexterity and other stats of the party for a certain amount of time, and Idrial has the ability to heal wounds and other problematic injuries that appear in-battle.
In the UI screen, you can choose different abilities to learn by gaining enough "SP" from each battle that you take part in. Much like FFX-2 (just without the dress-spheres), once you gain enough SP, you can use the ability you just learned as many times as you want. The abilities that you learn are split up into two categories: "light" and "dark". Light abilities constitute healing and defense, while dark constitute attack.
So they aren't magic abilities (only Gandalf and other wizards can technically "perform magic"), but they're the next best thing to 'em. As you progress through the game and beat enemies, you gain SP points that go towards getting new abilities. It just so happens that these sort of abilities are among the list of those that you learn this way! Nifty, eh? So go out (when the game comes out, that is) and look snazzy with your special abilities.
SummonsSummoned creatures in this game are a lot like those in Final Fantasy 9 in terms of their technique. In this game, you summon a creature, it appears, does its attack, then disappears. Summons cannot be attacked, as they only last for a short period of time. Use them to your advantage during tough fights.
ItemsOne unique thing about the items in this game is that they can also be used offensively. Some of the potions and herbs that you get can be used to either power up your weapons and armor or to increase your strength or stamina. The offensive potions that enchant your armor or weapon come in 6 different varieties: Fire, Earth, Air, Water, Light and Dark. You can use the different elements presented in these to attack specific types of enemies. For example, if you're fighting the Balrog, you'd want to use a potion with the element of water.
There are no item shops in Middle-Earth, so everything you find is going to come off of the ground, out of treasure chests, or from enemies (or even as enemies). You're not going to find "Potion"s and "Ether"s here though. Instead, the dev crew opted to go the way of actual herbs that you might find in the nature of Middle Earth, like King's Foil.
Perfect ModePerfect mode only lasts until you perform a perfect attack, and once one person in the party reaches it, so does the rest of your party. Some of the abilities that appear can heal yourselves, while others can hurt the enemy. This is where summons come into play; the most powerful offensive perfect mode abilities are the summons. These are definitely recommended for those who want to take down bosses quickly, or even regular enemies.
After Battle / Leveling UpIn addition to this SP, you gain Experience Points (EXP) at the end of each battle that allows you to level up. Once your character levels up, you have several different choices at your disposal. With your new level in hand, the ability to upgrade any stat of any character (that just leveled) appears. If you wanted Idrial to be a majorly proficient magic user, just up her magic points and you'll be all set.



