This game sports A LOT of abilities for each character, so it's only fitting that we give you all of them and their descriptions. Enjoy!
Note: Passive skills gain SP by leveling up. There is no other way to grant them SP.
Berethor | Idrial | Hadhod | Elegost | Morwen | Eaoden
Berethor
| Sword Craft | |
| Guardian Strike | A powerful melee attack. |
| Orc Bane | A melee attack that causes more damage to Orcs than a regular melee attack. |
| Shattering Strike | A melee attack that lowers the armor value of an enemy. |
| Counter Attack | Gives Berethor a chance to automatically counter attack a foe who attacks him. |
| Citadel Rage | An attack that allows Berethor to strike twice. |
| Uruk-Hai Bane | A melee attack that causes more damage to all type of Uruk-Hai. |
| Ecthelion Wrath | A melee attack that allows Berethor to strike three times. |
| Defensive Strike | A melee attack that can not be counter attacked. |
| Targeted Strike | A melee attack that ignores enemy armor. |
| Stunning Strike | A melee attack that delays an enemy's next attack. |
| Gondor Rampage | A melee attack that allows Berethor to strike five times. |
| Leadership | |
| Company Might | Temporary enhances the Strength of your party, so each does more damage. |
| Company Valor | Briefly raises group Dexterity, Constitution and Speed, upping accuracy, HPs and melee defense. |
| Stand Fast | Grants party immunity to all stunning effects for the full duration of fight. |
| Fellowship Grace | Restores the Action Points (AP) of your group by a small amount each round. |
| War Call | Gives two allies an immediate free attack against a single target. |
| Company Resistance | Party takes 25 percent less damage from Spirit or Spirit- enhanced attacks. |
| All Retreat | Allows the party to fall back out of combat. |
| Company Rally | Enhances the attack momentum of your group for a short time. |
| Royal Grace | Restores the health (HP) of your group by a small amount each round. |
| Shield of Courage | Grants immunity to fear and cures all negative effects. |
| Last Gasp | Party will not drop below 1 HP unless at 1 HP, for a short time. |
| War Cry | Gives three allies an immediate free attack against a single target. |
| Company Power | Improves the probability your group will cause critical hits for a short time. |
| Captain's Inspire | Reduces the Action Point (AP) cost of all actions taken by your group for a short time. |
| Passive Skills | |
| Citadel Might | Increases Berethor's Strength, which improves his melee damage. |
| Ithilien Inspiration | 25% reduction in Action Points (AP) of all Berethor's actions while in Perfect Mode. |
| Rising Valor | Increases Berethor's Action Point (AP) pool. |
| Gondorian Evade | Gives Berethor a chance to automatically dodge an enemy attack. |
| Challenge of Gondor | Increases Berethor's melee damage when taunting a foe. |
| Increased Armor | Increases the armor value of Berethor's equipment. |
| Immune to Fear | Makes Berethor immune to fear. |
| Citadel Evasion | Increases Berethor's chances of dodging. |
| Double Attack | Allows Berethor to take two extra actions in his turn. |
| Ecthelion Might | Increases Berethor's Health (HP). |
Idrial
| Sword Craft | |
| Fluid Strike | A more powerful melee attack. |
| Weaking Slash | A melee attack that lowers the Strength of an enemy.. |
| Wounding Strike | A melee attack that continues to damage an enemy for a short time. |
| Elven Rage | A melee attack that allows Idrial to strike twice. |
| Stunning Strike | A melee attack that delays an enemy's next attack. |
| Leech Inspiration | A melee attack that also drains Action Poitns (AP) over time. |
| Destined Strike | A melee attack that always hits, but does less damage. |
| Gil-Galad Rampage | A melee attack that allows Idrial to strike three times. |
| Spirit Powers | |
| Gift of Elrond | Restores some Health (HP) to one party member. |
| Loudwater Fury | The power of the Water Spirits attacks a single enemy. |
| Haste of the Elves | Increases one party member's rate of attack for the remainder of the battle. |
| Drain Inspiration | Drain Action Points (AP) from an enemy. |
| Gift of Galadriel | Restores a great amount of Health (HP) to one party member. |
| Cleanse Shadow | Removes all negative effects from a party member. |
| Aura of the Valor | Protects one ally, automatically reviving them if they are struck down. |
| Power of the Valar | Revives a fall party member. |
| Valinor Endurance | Full immunity for a short time but the caster cannot take any action until the spell ends. |
| Valorous Haste | Lets one party member automatically act next in the next battle queue. |
| Cleansing Waters | Removes all negative effects from entire group. |
| Gift of Grey Havens | Restores a great amount of Health (HP) to all party members. |
| Water Stallion | Summons a great Water spirit who will strike and damage many foes. |
| Passive Skills | |
| Elven Evade | Gives Idrial a chance to automatically dodge an enemy attack. |
| Full Gift of Lorien | Increases the amount of Health (HP) Idrial restores when healing. |
| Fury of the Valar | Increases the amount of damage Idrial's direct damage Spirit Power attacks deliver. |
| Maliorn Armor | Increases Idrial's Armor protection. |
| Fortune's Mastery | Greatly increases Idrial's ability to dodge enemy attacks. |
| Elven Inspiration | Increases Idrial's Action Point (AP) pool. |
| Haste of the Valar | Increases the effectiveness of Idrial's ability ot Haste members of the party. |
| Endure Shadow | Increases Idrial's resistance to Shadow Spirit effects. |
| Frenzy | Lets Idrial immediately take two additional Spirit action in her turn. |
| Grace of the Eldar | Gives Idrial the ability to automatically regenerate Action Points (AP). |
Hadhod
| Axe Craft | |
| Dwarven Cleave | A more powerful melee attack. |
| Goblin Bane | A melee attack that causes more damage to Goblins than a regular melee attack. |
| Cleaving Wound | A melee attack that continues to damage an enemy for a short time. |
| Crippling Smash | A melee attack that slows the attack rate of an enemy. |
| Hew Armor | A melee attack that lowers the armor rating of an enemy. |
| Stone Hewer | Powerful axes rock the very earth, creating a damaging Spirit attack. |
| Mountain Rage | A melee attack tha allows Hadhod to strike twice. |
| Durin Wrath | A two strike combination attack that also stuns the target. |
| Counter Attack | Gives Hadhod a chance to automatically counter attack a foe who attacks him. |
| Berserk | A damaging attack that lowers Hadhod's defense but increases speed for as hort time. |
| Spirit Cleave | A melee attack that lowers the Defensive Spirit Power of an enemy in combat. |
| Smite | A melee attack that always causes a Critical Hit. |
| Rampage of Durin | A melee attack that allows Hadhod to strike four times. |
| Mountain Hewer | Powerful axes rock the very earth, creating a damaging Spirit attack that hurts all enemies. |
| Spirit Powers | |
| Stone Shield | Creates a shield around an ally that must be broken before that character takes damage. |
| Flaming Fury | The power of the Fire Spirits attacks a single enemy, causing variable damage if it hits. |
| Endure Flame | Reduces the damage your group takes from flame attacks in the next round. |
| Damaging Shield | Creates a shield that damages melee attackers. |
| Mountain Shield | Creates a shield for the party that must be broken before damage is taken. |
| Flames of Ruin | An attack that causes fire damage, and continues to damage an enemy for a short time. |
| Devastating Shield | Creates a shield around the party that damages enemies who strike it. |
| Dragon Calling | Summons a great Dragon Fire Spirit who attacks all enemies. |
| Passive Skills | |
| Dwarven Evade | Gives Hadhod a chance to automatically dodge an enemy attack. |
| Dwarven Rally | Increases Hadhod's Attack Momentum. |
| Lordly Might | Increases Hadhod's Strenght, which improves his melee damage. |
| Evasion of Gloin | Improves Hadhod's ability to dodge of enemy attacks. |
| Battle Hardened Armor | Increases Hadhod's Armor value. |
| Overwhelimg Axes | While in PErfect Mode, Hadhod's attacks will always give Critical Hits. |
| Might of Balin | Increases Hadhod's Health (HP). |
| Dwarven Challenge | Increases Hadhod's melee damage when taunting a foe. |
| Dwarven Haste | Allows Hadhod to take actions more often during combat. |
| Double Attack | Allows Hadhod to immediately take two additional actions in his turn. |
Elegost
| Bow Craft | |
| Creature Bane | A ranged attack that does increased damage to animals. |
| Arrow Flurry | A ranged attack that targets two foes. |
| Blinding Shot | A ranged attack that lowers the accuracy of an enemy. |
| Draining Shot | A ranged attack that gives Elegost Health (HP) equal to damage done. |
| Crippling Shot | A ranged attack that also slows the enemy. |
| Shield Piercing | A ranged attack that lowers the melee defense of an enemy. |
| Pinning Shot | A ranged attack that also prevents enemies from coutner attacking. |
| True Shot | A deadly ranged attack that causes tremendous damage to an enemy. |
| Ranger Craft | |
| Aimed Shot | A more powerful ranged attack. |
| Piercing Might | A ranged attack that lowers the melee damage caused by the target. |
| Pierce Will | A ranged attack that lowers the Spirit defense of an enemy. |
| Arrows of Sleep | A ranged attack that puts a foe to sleep for a short time. |
| Paralyzing Shot | A ranged attack that also prevents a foe from using any melee attack for a short time. |
| Kingsfoil Grace | Restores some Health (HP) to one party member over time. |
| Cursed Arrow | A ranged attack that also weakens a foe's ranged attacks for a short time. |
| Flash Arrow | A ranged attack that blinds all enemies, reducing their melee and ranged accuracy. |
| Arrow Splinters | A ranged attack that also prevents a foe from attacking from range for a short time. |
| Grace of Athelas | Grant entire party Health regenration |
| Pierce Spirit | A ranged attack that also lowers the magic damage caused by an enemy for a short time. |
| Northern Storm | Summons a lightning storm that strikes all foes for heavy damage over time. |
| Fangorn Roots | A ranged attack that also completely immobilizes a foe for a short time. |
| Passive Skills | |
| Ranger Evade | Gives Elegost a chance to automatically dodge an enemy attack. |
| Dunedain Evasion | Increases Elegost's ability to dodge an enemy attack. |
| Hands of the Bowman | Increases Elegost's Dexterity, which improves his accuracy. |
| Ranger War Rally | Increases the rate at which Elegost gains Momentum for his actions. |
| Spirit of the North | Increases Elegost's Action Point (AP) pool. |
| Frenzy | Allows Elegost to immediately take two additional actions in his turn. |
| Blessing of Haste | Allows Elegost to take actions more often during combat. |
| Sleep Volley | Makes Arrows of Sleep attack affect all enemies. |
| Lingerling Sleep | Makes attack Arrows of Sleep last for the duration of the fight. |
| Crippling Might | Increases effectiveness of Crippling Shot. |
Morwen
| Dual-Axe Craft | |
| Double Cleave | A more damaging melee attack. |
| Warg Bane | A melee attack that is more damaging to Wargs. |
| Battle Haste | Hastens Morwen's attacks during combat. |
| Rage of the Maiden | A melee attack that does a lot of damage. |
| Poisoned Wounds | A melee attack that poisons a foe, doing increasing damage over time. |
| Twin Wounds | A melee attack that does greater damage over time. |
| Sneak Attack | A fierce melee attack that cannot be counter attacked. |
| Paralyzing Wound | An attack that briefly stops a foe from making melee attacks and causes damage over time. |
| Wrath of Penmark | A melee attack that allows Morwen to strike four times. |
| Stunning Cleave | A melee attack that delays an enemy's next attack. |
| Valorous Cleave | A melee attacck that always hits. |
| Orc bane | A melee attack that is more damaging to Orcs. |
| Rohirric Rampage | A melee attack that allows Morwen to strike six times. |
| Thief Craft | |
| Steal Item | Allows Morwen to attempt to steal an item from an enemy. |
| Sieze Skill | Allows Morwen to attempt to seize Skill Points (SP) from a foe. |
| Capture Strength | Allows Morwen to attempt to drain Strength from a foe, and add it to her own. |
| Steal Action | Allows Morwen to try to drain Action Points (AP). |
| Steal Health | Allows Morwen to attempt to drain Health (HP) form an enemy, and add them to her own. |
| Sieze Dexterity | Allows Morwen to attempt to drain Dexterity from an enemy, and add it to her own. |
| Steal Experience | Allows Morwen to attempt to steal permanent Experience Points from an enemy. |
| Cloak of the Plains | Allows Morwen to hide for a short time, protecting her from being attacked. |
| Passive Skills | |
| Snowbourne Sleep | Gives Morwen a chance to automatically dodge an enemy attack. |
| Eorlingas Rally | Increases the rate at which Morwen gains Momentum from her actions. |
| Hands of Rohan | Increases Morwen's Dexterity, improving her ability to hit. |
| Inspire Crafting | Lowers Morwen's Action Point (AP) cost for crafting items. |
| Justice for Balin | Gives Morwen a chance to automatically counter attack a foe who attacks her. |
| Mearas Good Fortune | Increases Morwen's Strength, improving her melee damage. |
| Blessing of Armor | Slightly increases the armor value of Morwen's equipment. |
| Overwhelming Blows | While in Perfect Mode, Morwen's attacks will always give Critical Hits. |
| Potion Hastening | Reduces the amount of time Morwen requires to craft potions. |
| Double Attack | Allows Morwen to immediatley take two additional actions in her turn. |
Eaoden
| Spear Craft | |
| Rupture Armor | This battle skill allows melee attacks to ignore the enemy armor rating. |
| Horse Lord Skewer | A more powerful melee attack. |
| Enraging Blow | A damaging attack that converts some damage into Action Points (AP) for the enemy. |
| Rohirrim Rage | A melee attack that allows Eaoden to strike twice. |
| Wrath of Edoras | A melee attack that allows Eaoden to strike three times. |
| Invigorating Blow | A greatly damaging melee attack that also hastens the enemy. |
| Rampage of Helm | A melee attack that allows Eaoden to strike five times. |
| Spirit Powers | |
| Drain Health | Drains Health Points (HP) from an enemy, and heals Eaoden. |
| Drain Spirit | Drains Action Points (AP) from an enemy. |
| Channel Health | Transfers some of Eaoden's Health (HP) to another party member. |
| Tap Reserve | Converts some of Eaoden's own Health (HP) into Action Points (AP). |
| Dispel | Removes all enemy enhancements from a single foe. |
| Spirit Drought | Decreases an enemy's Action Point (AP) pool. |
| Channel Spirit | Transfers some of Eaoden's Action Points (AP) to another party member. |
| Channel Defense | Transfers some of Eaoden's Defense to another party member. |
| Silence Evil | Prevents an enemy from using any Spirit Power attacks for a short time. |
| Shatter Armor | Lowers and enemy's Armor, and increases Eaoden's by the same amount. |
| Absorption | Enchants party to conver the damage from the next hit each takes into Action Points (AP). |
| Sacrifice Reserves | Causes everyone in the party to convert Health (HP) into Action Points (AP). |
| Battle Mirror | Creates a shield around Eaoden that reflects Damage back to enemies for a short time. |
| Scatter Health | Drains enemy Health (HP) and transfers it to your group. |
| Leech Essence | Drains Health (HP) and Action Points (AP) from an enemy over time. |
| Passive Skills | |
| Might of Helm | Increases Eaoden's melee damage. |
| Rohan Evasion | Increases Eaoden's ability to dodge an enemy attack. |
| Grace of the Mearas | Increases the rate at which Eaoden regenerates Health (HP). |
| Rohirrim Evade | Gives Eaoden a chance to automatically dodge an enemy attack. |
| Focus Defense | Reduces the amount of Defense Eaoden loses when using Channel Defense. |
| Inspiring Grace | Increases the rate at which Eaoden regenerates Action Points. |
| Focus Health | Reduces the amount of Health (HP) Eaoden loses when using Channel Health. |
| Focus Spirit | Reduces the number of Action Points (AP) Eaoden loses when using channel Spirit. |
| Frenzy | Allows Eaoden to immediately take two additional actions in his turn. |
| Absorb Malice | Converts all damage done by Spirit attacks into Action Points (AP). |